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mekanism pipes not connecting

to your account. Breaking and replacing the Energy Cube restores full functionality. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. For more information, please see our I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. Just had this happen a second time on my server, after i went to another dimension then came back. The pipe lost power at the connection point, like here. If I leave again, not touching anything, everything comes back to life and working properly (as far as I could tell), I can now go back and forth and everything works as expected. Those are not even Mekanismly connected to the one I broke. section of cabling. only at my buddys side , he also had the chunk problem which u have fixed Sign in The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). and our You can get that with the network probe. [Suggestion] Be able to stop pipes connecting #3765 - Github Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. So from what I can tell. TConstruct-1.16.5-3.2.1.296.jar and our etc. Sorry about that, forgot that service is read-one-then-delete. In terms of not connecting to a side that was not previously configured, my guess is they are not firing a neighbor update event to allow mods to know that something may have changed when it previously didn't expose a capability. lemonlib-1.3.6.jar two pipes filled with the same gas are also (re)connectable. The text was updated successfully, but these errors were encountered: Aren't they gaseuos? I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. In recent versions cables/pipes/etc seem to have lost microblocks support. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. Logistics Pipes Tutorial | Technic Pack Wiki | Fandom randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 Missed the versions: Sometimes it causes the pipe to connect/disconnect, sometimes it totally ignores it. https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. Also how often does this end up happening or was it Already on GitHub? Emptying an electrolytic separator in mekanism? - Arqade MekanismGenerators-1.16.5-10.0.24.453.jar For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. **Mekanism: 1.15.2-9.9.8.400. JustEnoughResources-1.16.5-0.12.1.128.jar Mechanical Pipes and Machines wont in/out liquids #3913 - Github Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. valkyrielib-1.16.5-3.0.9.5.jar Cucumber-1.16.5-4.1.12.jar We had this problem on our server. The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. [Suggestion] Be able to stop pipes connecting. Have a question about this project? Sign in On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. If chunkloaders are left active in the problem area, it won't fix. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: By default pipes are relatively slow. Already on GitHub? You signed in with another tab or window. In a Custom Modpack for my modded server. Yes, they are gaseous so try with gas pipeps ans look how it flows :). JEITweaker-1.16.5-1.0.1.35.jar MouseTweaks-2.14-mc1.16.2.jar It is randomly, sometimes the multi block structures are connected and any other are disconnected. Here's a picture showing it happening within one chunk. I havent been able to reproduce it after increasing the limits for tickets in forgeChunkloading.cfg to well beyond the number i have loaded. "state" = ""plain"". By clicking Sign up for GitHub, you agree to our terms of service and mohist-1.16.5-778-server.jar, Modlist: Help with mekanism: mechanical pipe doesn't connect to turbine - Reddit lets say 15-20 away). Please use the search functionality before reporting an issue. My experience seems to be related to this. I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Mekanism's Mechanical Pipes not pulling from Tree Fluid Extractors Pipes can be disconnected/reconnected by sneak-clicking with a wrench. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. It didn't fix it permanently, when the server is restarted. Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. Sign in the default was less than that allowed to be loaded with its map system. Mekanism heat transport : r/feedthebeast - Reddit The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). TravelersBackpack-1.16.5-5.4.5.jar If I want things to reconnect I have to break cable and replace it. The image of six squares corresponds to each of the six sides. Mousing over a Mekanism machine or factory will show the color for that side, . I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. To Replace a pipe on the port doesn't fix anythere. fishingoverhaul-1.16.5-1.0.2.jar Already on GitHub? This is where you assign a specific colored slot to the sides of your machine. i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. simplegens-1.16.5-3.0.9.2.jar Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc. The middle section is a liquid ethylene setup. I would be interested in knowing if anyone is still running into this with Mekanism 10.0.18 as various things have been fixed including some issues related to capabilities/chunk unloading/reloading. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. xlfoodmod-1.16.4-1.2.0.jar. You signed in with another tab or window. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? Basic Logistical Transporter - Official Feed The Beast Wiki ItemPhysic_v1.4.18_mc1.16.5.jar If a cable is next to another, the two will connect. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. You signed in with another tab or window. openjdk version "16.0.1" 2021-04-20 4 7 comments Best Add a Comment Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. The machines are passing from one to another in an assembly line fashion without problem. So I leave again, touching nothing, and things start working again. I'll consider adding color support in the future. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( So I'm operating a server using the Valehlsia 3 modpack on Version 3.0.11, which is running Mekanism 10.0.8 on Forge 32.0.106. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The cables stop transferring power when you leave the area. The grid would stay on, when it was fully cut off from power and the network. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. cfm-7.0.0pre22-1.16.3.jar to your account. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. how to prevent mekanism pipes from connecting? : r/feedthebeast - Reddit I checked it many times and the upload was never interrupted when I moved away from the device. #1 Is there a better way to store Mekanism chemicals other than the gas tanks? Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. Server java version: Also take a look at the closed issues! https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Well occasionally send you account related emails. Forge: 2460 How do I set this shit up. I remember that the network Mekanism machines will not spill your items all over the floor! This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. Privacy Policy. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this.

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mekanism pipes not connecting